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Equipment

Falcon F1 · F2

Laser tag gun Falcon displayed on dark background at Golden Lion equipment page

Three pounds of shock-resistant ABS with a colour screen behind six-millimetre glass. Every shot kicks into your shoulder — a patented impulse system, not the vibration motor most rental gear uses. Ten weapons live in one body and switch mid-game.

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Scorpion

Every hit lands as a short pulse on the wrist. Five power levels, set per player, switched off entirely for anyone who would rather not. It reads like paintball and leaves no bruises. Never at children's events — mention it when you book, and we bring them in for the group that wants them.

Shock-band sensor device for laser tag-games, showing impact-feedback, at Golden Lion equipment.

Headband

A hundred and fifty grams, with sensors that register a hit from any side — so nobody argues about who got whom. It also reads which direction the shot came from. The cuff detaches, gets washed and swapped between groups.

Lightweight headband hit sensor for laser tag detecting fire direction from Golden Lion equipment line

Supernova

A real device with a real timer. One team plants it and holds the ground, the other has to reach it and defuse before it goes off. Only a player still in the game can plant or defuse — being knocked out means you cannot save your team.

Laser tag bomb set to recreate Counter-Strike scenarios, part of Golden Lion equipment catalogue
SIRIUS game-based device offering multi-mode laser tag gameplay in any environment, from Golden Lion gear.

Sirius

A station you touch to collect health, ammunition or a bonus — no shooting required. Set before the round, it turns the same field into a different game: a base worth capturing, a respawn point that brings teammates back, or a medkit that decides who holds out longest.

Smart Domination Box.jpg

Smart Domination Box

Waist-high, forty-eight LEDs, bright enough to read across the whole field in full sun. Hold it longer than the other team and it turns your colour — and it swings back and forth until the last minute of the round. It is the difference between running around and playing for something.

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